![]() This hurts trophy flow and resource flow, making attacking boring and unrewarding. Shields are rewarded to players who don’t defend. shields discourage farming and attacking because you want to keep your shield. if you have good defense it’s hard to get a long shield. ![]() Wanting to get a shield is a little too troublesome. There were clearly a lot of problems with the current shield system, such problems include However, NO SHIELD is granted if the attacker does not deploy at least 1/3rd of a full army” (Supercell Forums). At the same time, we’re changing how shields are acquired:Ī 12-hour shield is granted at 30% destructionĪ 14-hour shield is granted at 60% destructionĪ 16-hour shield is granted at 90% destruction “Under this new system, it will be entirely possible to get attacked, get a shield, and then attack two or even three times without forfeiting all of your shield. Instead, you just break part of your shield, so time gets subtracted from your current shield. Another big change is that you no longer break your entire shield when you go out and farm. This will force many players to put their Townhalls on the inside of their bases instead of the outside for an easy 12 hour shield. ![]() Something very new about shields is the fact that Townhall destruction no longer grants a shield. The first thing we have heard about is the improvements in the shield system. We will do our best to help you understand this new update, so stay tuned :). This update contained major changes in the game including shield changes and a lot of cosmetic upgrades. As most of you probably know, Supercell came out with an update this December.
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